# text: "For more information on Magic Squares and learning how to make your own Magic Squares, consult Mr. MakeMagic in the Help menu."
# item 6: PICTURE (0xC0) disabled
# bounds: x1=398 y1=230 x2=453 y2=283
# PICT resource ID: 132
# item 7: PICTURE (0xC0) disabled
# bounds: x1=29 y1=230 x2=84 y2=283
# PICT resource ID: 131
# item 8: TEXT (0x88) disabled
# bounds: x1=38 y1=25 x2=457 y2=72
# text: "Mr. MakeMagic creates a Magic Square in which all horizontal, vertical and diagonal lines of numbers all add up to the same number. "
# item 9: TEXT (0x88) disabled
# bounds: x1=39 y1=177 x2=448 y2=226
# text: "This program is FreeWare. Please enjoy it, pass it along, and smile. If you would like to contact me for any reason, drop me a line to TonyS33 on American Online. Thank you."
DITL_402.txt
# 3 entries
# item 0: PICTURE (0xC0) disabled
# bounds: x1=-8 y1=23 x2=470 y2=148
# PICT resource ID: 128
# item 1: PICTURE (0xC0) disabled
# bounds: x1=34 y1=54 x2=93 y2=113
# PICT resource ID: 130
# item 2: PICTURE (0xC0) disabled
# bounds: x1=368 y1=54 x2=427 y2=113
# PICT resource ID: 129
DITL_403_What is?.txt
# 5 entries
# item 0: PICTURE (0xC0) disabled
# bounds: x1=55 y1=9 x2=250 y2=136
# PICT resource ID: 135
# item 1: TEXT (0x88) disabled
# bounds: x1=12 y1=143 x2=308 y2=208
# text: "A Magic Square is a box of numbers in which the sums of all lines of numbers are all the same. That sum is refered to as the Magic Number."
# text: "Creating Magic Squares is easy as long as you follow a few important rules...\n1. Only use squares with odd sizes. 3 X 3, 5 X 5, and so on."
# item 1: TEXT (0x88) disabled
# bounds: x1=6 y1=50 x2=408 y2=104
# text: "2. Start with your increment number and place it on the top middle square.\nEach succeeding number follows these simple rules..."
# item 2: TEXT (0x88) disabled
# bounds: x1=17 y1=100 x2=483 y2=183
# text: "a. Usually, the next number in the increment goes in the box to the upper right.\nb. If there is no box there and your last number was located in the top row but not the right column, the next number must go into the next column, last row."
# item 3: BUTTON (0x04) enabled
# bounds: x1=429 y1=70 x2=489 y2=91
# text: "OK"
# item 4: TEXT (0x88) disabled
# bounds: x1=16 y1=179 x2=485 y2=221
# text: "c. If there is no box there and your last number was located in the top row and the right column, the next number must go below the last."
# item 5: TEXT (0x88) disabled
# bounds: x1=17 y1=210 x2=489 y2=259
# text: "d. If there is no box there and your last number was located in the right column but not the top row, the next number must go to the first column, previous row."
# item 6: TEXT (0x88) disabled
# bounds: x1=16 y1=257 x2=496 y2=291
# text: "e. If there is a square, but a number is already there, the next number must go immediately below the last."
# item 7: PICTURE (0xC0) disabled
# bounds: x1=430 y1=10 x2=485 y2=63
# PICT resource ID: 132
DITL_405.txt
# 9 entries
# item 0: TEXT (0x08) enabled
# bounds: x1=21 y1=12 x2=411 y2=65
# text: "Special thanks to those who made my first attempt at Pascal Programming a lot less frustrating than it could have been..."
# item 1: TEXT (0x88) disabled
# bounds: x1=21 y1=62 x2=435 y2=95
# text: "James Kowalski - for telling me how to change numbers to strings."
# item 2: TEXT (0x88) disabled
# bounds: x1=20 y1=95 x2=440 y2=113
# text: "Ezra Cooper - for telling me how to make a working close box."
# item 3: TEXT (0x88) disabled
# bounds: x1=20 y1=115 x2=410 y2=133
# text: "Dan Patnode - for telling me how cool my program was."
# item 4: TEXT (0x88) disabled
# bounds: x1=20 y1=138 x2=410 y2=156
# text: "Jeff Kao - for refering me to some great Pascal books."
# item 5: TEXT (0x88) disabled
# bounds: x1=20 y1=161 x2=395 y2=197
# text: "American Online - for making the above people readily available."
# item 6: TEXT (0x88) disabled
# bounds: x1=20 y1=196 x2=410 y2=214
# text: "UCLA - for creating a good beginners course in Pascal."
# item 7: TEXT (0x88) disabled
# bounds: x1=20 y1=218 x2=433 y2=252
# text: "Cliff Small - My brother, for reluctantly taking 10 minutes out of his day to beta-test my first program."